![]() So now players are taking matters into their own hands. Payday 2 players are doubly pissed because in 2013 Overkill said: "We've made it clear that PAYDAY 2 will have no micro-transactions whatsoever (shame on you if you thought otherwise!)" Immensely popular games like Counter-Strike: Global Offensive and Dota 2 also employ monetization methods where players can pay to open packs that contain random items, but in those cases the items don't impact how you play the game, only how certain items look they're cosmetic vanity items. Players' main gripe is that the Black Market update made it so paying real money could get you better weapons (what players deride as "pay-to-win"), and that this is true even after Overkill made drills random drops. ![]() "All I can say is that it serves them right." At first, the only way to open a safe was to buy a "drill" for $2.50, but following the negative response from players, Overkill made it so they could also randomly earn drills by playing the game. Players can also sell and trade these skins. Whereas with previous updates players could buy specific new items, the Black Market update made it so players earned "safes" at the end of every match, which contained random weapons skins that change their appearance and in some cases make them more powerful.
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